Optimizing 3d models and their dynamics in ACE Omicron
March 15th, 2010
We’ve recently been spending time optimizing 3d models and their dynamics for ACE Omicron. It’s a fun but challenging part of the project.
It’s ultimately a two-fold process:
- Part 1 is modifying the polygons and textures to making the environment and its objects look the best while maximizing game performance on hardware;
- Part 2 is enhancing a model utility app that allows us to more easily define specific dynamics of a model when used in-game.
Looking forward to sharing more of the game progress and keeping everyone in the loop as we get closer to release.