Optimizing 3d models and their dynamics in Ace Omicron

Posted in Developer Blog by proratta
15 Mar 2010

We’ve recently been spending time optimizing 3d models and their dynamics for ACE Omicron. It’s a fun but challenging part of the project.

It’s ultimately a two-fold process:

  • Part 1 is modifying the polygons and textures to making the environment and its objects look the best while maximizing game performance on hardware;
  • Part 2 is enhancing a model utility app that allows us to more easily define specific dynamics of a model when used in-game.

Looking forward to sharing more of the game progress and keeping everyone in the loop as we get closer to release.

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