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	<title>ProRattaFactor Games &#187; iphone game</title>
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	<link>http://www.prorattafactor.com</link>
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		<title>Optimizing 3d models and their dynamics in Ace Omicron</title>
		<link>http://www.prorattafactor.com/developer-blog/optimizing-3d-models-and-their-dynamics-in-ace-omicron/</link>
		<comments>http://www.prorattafactor.com/developer-blog/optimizing-3d-models-and-their-dynamics-in-ace-omicron/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 19:30:42 +0000</pubDate>
		<dc:creator>proratta</dc:creator>
				<category><![CDATA[Developer Blog]]></category>
		<category><![CDATA[ace omicron]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone game]]></category>

		<guid isPermaLink="false">http://www.prorattafactor.com/?p=473</guid>
		<description><![CDATA[We&#8217;ve recently been spending time optimizing 3d models and their dynamics for ACE Omicron. It&#8217;s a fun but challenging part of the project. It&#8217;s ultimately a two-fold process: Part 1 is modifying the polygons and textures to making the environment and its objects look the best while maximizing game performance on hardware; Part 2 is enhancing a model utility app that allows us to more easily define specific dynamics of a model when used in-game. Looking forward to sharing more &#8230; <a href="http://www.prorattafactor.com/developer-blog/optimizing-3d-models-and-their-dynamics-in-ace-omicron/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve recently been spending time optimizing 3d models and their dynamics for <a href="http://www.prorattafactor.com/games/ace-omicron">ACE Omicron</a>. It&#8217;s a fun but challenging part of the project.</p>
<p>It&#8217;s ultimately a two-fold process:</p>
<ul>
<li>Part 1 is modifying the polygons and textures to making the environment and its objects look the best while maximizing game performance on hardware; </li>
<li>Part 2 is enhancing a model utility app that allows us to more easily define specific dynamics of a model when used in-game. </li>
</ul>
<p>	Looking forward to sharing more of the game progress and keeping everyone in the loop as we get closer to release.</p>
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		<title>Whack Attack! Games has changed to Touch Attack! Games</title>
		<link>http://www.prorattafactor.com/news/whack-attack-games-has-changed-to-touch-attack-games/</link>
		<comments>http://www.prorattafactor.com/news/whack-attack-games-has-changed-to-touch-attack-games/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 12:08:36 +0000</pubDate>
		<dc:creator>proratta</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iphone game]]></category>
		<category><![CDATA[ipod touch game]]></category>
		<category><![CDATA[touch attack! games]]></category>
		<category><![CDATA[whack attack! games]]></category>

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		<description><![CDATA[Our iPhone and iPod touch game titled &#8220;Whack Attack! Games was renamed to &#8220;Touch Attack! Games&#8221;. We hope everyone enjoys the new name.]]></description>
			<content:encoded><![CDATA[<p>Our iPhone and iPod touch game titled &#8220;Whack Attack! Games was renamed to &#8220;Touch Attack! Games&#8221;. We hope everyone enjoys the new name.</p>
]]></content:encoded>
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