Optimizing 3d models and their dynamics in Ace Omicron

Posted in Developer Blog by proratta
15 Mar 2010

We’ve recently been spending time optimizing 3d models and their dynamics for ACE Omicron. It’s a fun but challenging part of the project.

It’s ultimately a two-fold process:

  • Part 1 is modifying the polygons and textures to making the environment and its objects look the best while maximizing game performance on hardware;
  • Part 2 is enhancing a model utility app that allows us to more easily define specific dynamics of a model when used in-game.

Looking forward to sharing more of the game progress and keeping everyone in the loop as we get closer to release.

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ProRattaFactor Games announces Ace Omicron, coming soon for iPad

Posted in News by proratta
7 Mar 2010

Hawthorne, New Jersey — March 7, 2010 — ProRattaFactor Games announces ACE Omicron™, coming soon for iPad, iPhone, and iPod touch! ACE Omicron takes place in the deep black of space as a stranded cosmonaut Eden Jackson struggles to find her way home. Her journey starts from the Omicron (the 13th star of her galaxy’s constellation). Along her path, Eden will face the volatile elements of the cosmos. Rocks, comets, robots and UFOs will impede her travels. Help her reach home.

Learn more about the game:
http://www.prorattafactor.com/games/ace-omicron/

ProRattaFactor Games is an independent studio dedicated to producing the best iPhone, iPad and Mac games. One of our passions is in developing retro-infused video games: In which we’ve released Touch Attack for iPhone; and Adventures of El Ballo, a retro platformer for Mac.

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New iPad game in the works

Posted in Developer Blog by proratta
10 Feb 2010

Just wanted to share that we have a new iPad game in the works. It’s an awesome 3D action/adventure game especially suited for the touch dynamics and screen size of the iPad. We are having a blast developing it so far and can’t wait to share it with everyone! In addition to the fun and dynamic gameplay, it’ll also have a really cool global leader board and achievement system. We look forward to sharing more information as development progresses. (On a final note, we also plan that the game will have backward compatibility for current iPhone and iPod touch users.)

Subscribe to our news feed (located on the right-hand side of the page) and get our newest “Development Diaries” in your inbox. We’ll also qualify you to receive randomly selected free promo codes upon the game’s launch.

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